Beat Saber Exergaming and Isometric Strength in Youth Basketball Players

Completed · Not applicable

Conditions studied: No Disease

In brief

This randomized study compared two types of virtual reality gaming in male basketball players aged 10 to 12 years. The study examined whether a structured Beat Saber exergaming program produced greater improvements in isometric muscle force than self-selected virtual reality games. Eighty participants were randomly assigned to one of two groups. Both groups continued their usual basketball training three times per week for three months and completed 30 minutes of virtual reality gaming after each basketball session. One group followed a standardized Beat Saber program, while the other group selected the virtual reality games they wished to play. Peak isometric force was measured before and after the three-month intervention during a deadlift and four shoulder movements: flexion, extension, abduction, and adduction. Adverse events, including dizziness and intervention-related injuries, were also recorded.

Key facts

Study ID
NCT07753213
Run by
Babes-Bolyai University
People needed
80
Starts
2026-01-15
Expected to finish
2026-05-01
Last updated by the study team
2026-08-07

Who can join

Age: 10 and older, up to 12. Sex: male. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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