A Virtual Reality E-cigarette Prevention and Emotion Regulation Intervention for Adolescents
Starting soon · Not applicable
Conditions studied: E-cigarette Use/Vaping Prevention, Nicotine Dependence Prevention, Adolescent Mental Health
In brief
This study will examine E-Invite Only VR, a novel school-based universal e-cigarette prevention intervention that uses virtual reality (VR) to deliver prevention and emotion regulation skills-building content to middle school students in real-world classrooms. If successful, E-invite Only VR has the potential to prevent adolescents from experiencing a multitude of poor health outcomes related to nicotine vaping, including cancer.
Key facts
- Study ID
- NCT07460622
- Run by
- Yale University
- People needed
- 1251
- Starts
- 2026-10-01
- Expected to finish
- 2028-06-01
- Last updated by the study team
- 2026-03-10
Who can join
Age: 11 and older, up to 15. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Enrolled in the 8th grade in one of the 20 partner middle schools (8 in Connecticut, 12 in Massachusetts).
- Willing to participate in a VR videogame for approximately 45 minutes per session, accumulating 2-2.5 hours of total gameplay across multiple class periods.
- Able to provide assent and obtain parental/guardian consent before participating in the study.
You may not qualify if…
- Students not enrolled in 8th grade at one of the participating schools.
- Students who are unwilling or unable to participate in VR gameplay for the required duration.
- Students who cannot provide assent or do not have parental/guardian consent to participate .
Where it is running
- Yale School of Medicine — New Haven, Connecticut, United States
Full record on ClinicalTrials.gov
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