Video Game Intervention In Older Adults

Recruiting now · Not applicable

Conditions studied: Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration

In brief

The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels? Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.

Key facts

Study ID
NCT07433608
Run by
Biruni University
People needed
32
Starts
2026-02-17
Expected to finish
2026-04-07
Last updated by the study team
2026-03-06

Who can join

Age: 60 and older, up to 69. Sex: female. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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