Video Game Intervention In Older Adults
Recruiting now · Not applicable
Conditions studied: Healhty, Aging, Balance, Self Efficacy, Visual Motor Integration
In brief
The purpose of this clinical trial is to investigate the effects of a rehabilitative game-based intervention on self-efficacy, balance, and visual-motor integration in individuals aged 60 years and older. The primary research questions are: Does the rehabilitative game-based intervention improve balance and visual-motor integration? Does the rehabilitative game-based intervention improve self-efficacy levels? Researchers will compare a rehabilitative game intervention group with a control group. Participants will complete baseline and post-intervention assessments. Individuals in the intervention group will participate in rehabilitative game sessions twice per week for 6 weeks, while the control group will not receive any intervention.
Key facts
- Study ID
- NCT07433608
- Run by
- Biruni University
- People needed
- 32
- Starts
- 2026-02-17
- Expected to finish
- 2026-04-07
- Last updated by the study team
- 2026-03-06
Who can join
Age: 60 and older, up to 69. Sex: female. Healthy volunteers: accepted.
You may qualify if…
- Age 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily
You may not qualify if…
- Presence of a neurological, orthopedic, or psychiatric diagnosis Medical contraindications to exercise Diagnosis of dementia Acute orthopedic injury Visual or hearing impairment that would interfere with participation Inability to attend sessions regularly
Where it is running
- Biruni University — Istanbul, Zeytinburnu, Turkey (Türkiye) (enrolling)
Full record on ClinicalTrials.gov
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