A Virtual Reality Game to Prevent E-cigarette and Cannabis Vaping

Completed · Not applicable

Conditions studied: Cannabis, Vaping, Emotion Regulation

In brief

The goal of this study is to develop and test an adapted version of our virtual reality videogame intervention prototype, Invite Only VR, developed for middle school students, which focuses on e-cigarette and marijuana vaping prevention. The game also includes a focus on emotion regulation and healthy coping skills. To determine the preliminary impact of the intervention, investigators will collect acceptability and feasibility data from 6th-8th grade students across three Connecticut middle schools. Investigators will also collect data on participants' knowledge, harm perceptions, and intentions to vape before and after they have played the videogame intervention.

Key facts

Study ID
NCT07413432
Run by
Yale University
People needed
62
Starts
2025-09-26
Expected to finish
2025-12-30
Last updated by the study team
2026-02-17

Who can join

Age: 11 and older, up to 15. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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