Rhythm-Based Stabilization Training in Video Gamers
Starting soon · Not applicable
Conditions studied: Scapular Dyskinesis
In brief
This study aims to evaluate the effectiveness of a 4-week rhythm-based stabilization exercise protocol for professional video gamers diagnosed with scapular dyskinesis. Participants will undergo a structured exercise program consisting of 6 specific scapular stabilization exercises. These exercises will be performed on both stable surfaces (such as a treatment table or wall) and unstable surfaces (such as Swiss balls) to challenge neuromuscular control. The primary goal is to determine how this combined approach affects scapular control, upper extremity functional performance, and joint range of motion. Data will be collected through clinical assessments before and after the 4-week intervention to measure improvements in scapular stability and overall upper limb function.
Key facts
- Study ID
- NCT07387835
- Run by
- Istinye University
- People needed
- 42
- Starts
- 2026-02-15
- Expected to finish
- 2026-05-25
- Last updated by the study team
- 2026-02-24
Who can join
Age: 18 and older, up to 35. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Voluntary participants between 18 and 35 years of age
- Playing video games for at least 3 hours per week for at least 3 months.
- Healthy individuals with no chronic or acute shoulder/upper extremity problems.
- Not participated in any other upper extremity treatment program in the last 6 months.
- Willingness to participate and sign the informed consent form
You may not qualify if…
- History of trauma, surgery, or fracture in the shoulder, neck, or hand in the last 6 months.
- Diagnosis of any neurological disease (e.g., MS, Stroke).
- Structural causes of upper extremity pain, such as disc herniation or radiculopathy.
- Vestibular or balance disorders affecting upper extremity movement
- Inability to perform required exercises due to severe pain or physical limitations
Full record on ClinicalTrials.gov
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