Gamification Effects on the 6-Minute Walk Test in Children
Recruiting now · Not applicable
Conditions studied: Neuromuscular Diseases in Children
In brief
The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.
Key facts
- Study ID
- NCT07216339
- Run by
- David Toupin
- People needed
- 20
- Starts
- 2026-06-12
- Expected to finish
- 2027-06-30
- Last updated by the study team
- 2026-07-27
Who can join
Age: 6 and older, up to 12. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Clinical diagnosis of, or active evaluation for, a neuromuscular disorder
- Able to ambulate (with or without usual orthoses/assistive device) sufficiently to attempt a 6-minute walk.
- Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.
- Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).
- Child able to understand simple instructions in English and provide assent (if applicable based upon age and developmental level); parent/guardian able to provide consent in English.
You may not qualify if…
- Non-ambulatory or unsafe to attempt walking as judged by the treating physician.
- Severe cognitive/behavioral impairment that precludes following instructions.
- Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.
- Non-English-speaking family (materials are available only in English for this pilot).
- Any child/parent who declines consent/assent or withdraws at any time.
Where it is running
- University of Kentucky — Lexington, Kentucky, United States (enrolling)
Full record on ClinicalTrials.gov
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