Immersive Virtual Reality vs Treadmill Exercise Project
Completed · Not applicable
Conditions studied: Control, Virtual Reality Physical Activity, Treadmill
In brief
The purpose of this research project is to examine the feasibility and acceptability of a virtual reality-based physical activity (VRPA) intervention for inactive adults compared to more traditional forms of physical activity. The project will explore the relationship between VRPA engagement and cognition, biological measures (calories burned, heart rate, and active minutes), rate of perceived exertion, flow, affect, and enjoyment in physical activity as well.
Key facts
- Study ID
- NCT07213388
- Run by
- Rowan University
- People needed
- 61
- Starts
- 2024-09-01
- Expected to finish
- 2025-10-22
- Last updated by the study team
- 2026-01-16
Who can join
Age: 18 and older, up to 64. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Be inactive (i.e., do not meet physical activity guidelines)
- have no current neurological, psychiatric, sensory, or motor impairment, and normal or corrected-to-normal vision (only thin wire glasses or contacts can be used)
- have no history of motion sickness
- have the ability to exercise based on the Physical Activity Readiness Questionnaire for Everyone (PAR-Q+) (Warburton et al., 2019)
- Have not fallen to the point of injury in the last 6 months.
- Be willing to wear an activity tracker
- 18-64 years,
You may not qualify if…
- Do not meet the inclusion criteria
- Struggle to use operate a VR headset
- Cannot read
- Have concerns about balance/falling while using a VR headset,
- Unable to provide informed consent
Where it is running
- Rowan University — Glassboro, New Jersey, United States
Full record on ClinicalTrials.gov
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