VR-based Dexterity Training in MS

Starting soon · Not applicable · Has a placebo group

Conditions studied: Multiple Sclerosis

In brief

The aim of the study is to investigate if a specifically developed home-based dexterity training intervention using a Virtual Reality (VR) Headset (Meta quest 2) improves impaired manual dexterity in persons with multiple sclerosis.

Key facts

Study ID
NCT07193602
Run by
Christian Kamm
People needed
60
Starts
2026-05-01
Expected to finish
2028-05-01
Last updated by the study team
2026-04-13

Who can join

Age: 18 and older, up to 75. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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