Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Recruiting now · Not applicable

Conditions studied: Contraceptive Usage, Contraception Behavior

In brief

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Key facts

Study ID
NCT06990724
Run by
Weill Medical College of Cornell University
People needed
850
Starts
2025-06-11
Expected to finish
2027-11-01
Last updated by the study team
2025-12-22

Who can join

Age: 15 and older, up to 20. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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