Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.
Recruiting now · Not applicable
Conditions studied: Contraceptive Usage, Contraception Behavior
In brief
The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.
Key facts
- Study ID
- NCT06990724
- Run by
- Weill Medical College of Cornell University
- People needed
- 850
- Starts
- 2025-06-11
- Expected to finish
- 2027-11-01
- Last updated by the study team
- 2025-12-22
Who can join
Age: 15 and older, up to 20. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Male or Female
- Age15-20 at the time of enrollment
- Able to speak and read English or Spanish
- Have a smart phone (to scan QR code) or personal email account (to take screening questionnaire)
You may not qualify if…
- Age less than 15 or older than 20
- Unable to speak and read English or Spanish
- Do not have a smart phone or personal email account
Where it is running
- New York Center for Interpersonal Development (NYCID) — Staten Island, New York, United States (enrolling)
- El Barrio Operation Fightback — New York, New York, United States (enrolling)
- King of Kings Foundation — Queens, New York, United States (enrolling)
- Sesame Flyers International Inc. — Brooklyn, New York, United States (enrolling)
- Destination Tomorrow — The Bronx, New York, United States (enrolling)
- ASPIRA — The Bronx, New York, United States (enrolling)
- Bronx Health Link — The Bronx, New York, United States
Full record on ClinicalTrials.gov
Trial information comes from ClinicalTrials.gov and is refreshed daily. TrialsForMe does not provide medical care and does not run the studies it lists.