Effects of an Exercise Program on Reaction Time and Mouse Accuracy in Recreational Video Game Players
Recruiting now · Not applicable
Conditions studied: Quality of Life
In brief
This study is intended to evaluate the effects of an exercise program on the change of electronic sports (esports) athletes' reaction time and mouse click accuracy. The benefits of participation are directly related to exercise, and include improved thinking, performance, sleep, and quality of life.
Key facts
- Study ID
- NCT06512675
- Run by
- University of Miami
- People needed
- 15
- Starts
- 2025-10-17
- Expected to finish
- 2026-07-01
- Last updated by the study team
- 2025-10-21
Who can join
Age: 18 and older. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Minimum age is 18, and there is no maximum.
- Must play video games for at least an average of one hour per week
- University of Miami College student or University of Miami Miller School of Medicine student
You may not qualify if…
- Individuals who are not able to participate in a full body exercise program, whether due to injury or an underlying medical condition
- Individuals who cannot comprehend basic instruction on exercise whether due to a cognitive impairment or language barrier (ie: non English speaker).
- Conditions that require further medical workup including History or symptoms of cardiac disease, family history of sudden cardiac death, sickle cell disease, history of exercise-related syncope, uncontrolled exercise-associated asthma, acute fractures, active infectious rash, symptoms of relative energy deficiency syndrome, eating disorders.
Where it is running
- University of Miami — Miami, Florida, United States (enrolling)
Full record on ClinicalTrials.gov
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