Vaping Prevention and Vaping in Youth (Vapechat)
Completed · Not applicable
Conditions studied: Vaping, Smoking Cessation
In brief
Many youth are addicted to nicotine due to increased nicotine vaping (e.g., e-cigarettes). Unfortunately, there are no effective interventions to help teens quit vaping. In addition, existing vaping prevention programs have limited effectiveness because teens have reported that existing available interventions are out of touch with teen's culture and are not appealing to the intended audience. Therefore, to be effective, a vaping intervention must be acceptable, appealing, and engaging to teens, and most importantly, it should be designed to be channeled into an existing infrastructure such as the school setting. The investigators' research group has designed a vaping prevention and cessation intervention that is implemented as a VR game for high school teens. The overall objective of this research is to assess the acceptability, feasibility, and preliminary efficacy of the VR experience among high school students in two high schools in Boston.
Key facts
- Study ID
- NCT06003439
- Run by
- Boston University
- People needed
- 119
- Starts
- 2024-04-04
- Expected to finish
- 2024-06-07
- Last updated by the study team
- 2024-06-07
Who can join
Age: 13 and older, up to 19. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Students enrolled at Everett and Quincy High Schools (freshmen, sophomores, juniors, and seniors).
- Students in Health class
- Child assents
You may not qualify if…
- Teacher indicates that participation is not appropriate for the student (e.g., severe mental illness; visual or auditory disability; medical issue)
- Parent(s)/guardian(s) opt student out of the study.
- Prone to motion sickness or seizures.
- Visual impairments that would preclude playing VR or otherwise unable to use VR device.
Where it is running
- Boston University, Goldman School of Dental Medicine — Boston, Massachusetts, United States
Full record on ClinicalTrials.gov
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