Positive Youth Development in the Metaverse
Completed · Not applicable
Conditions studied: Healthy, Healthy Lifestyle, Childhood ALL, Behavior, Child
In brief
This pilot study aims to leverage VR's capacity to easily replicate content and allow for multiple users to share the same space and engage in activities as if they're meeting in person. Integrating VR into afterschool programs will allow youth to receive more consistent programming content, even when they are unable to travel to the physical location for the in-person meetings.
Key facts
- Study ID
- NCT05858593
- Run by
- University of Georgia
- People needed
- 32
- Starts
- 2023-09-16
- Expected to finish
- 2024-07-30
- Last updated by the study team
- 2026-04-21
Who can join
Age: 9 and older, up to 17. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Children enrolled in the Chess \& Community program
- Between the ages of 9-17
You may not qualify if…
- Children who are unable to wear a VR headset will not be recruited
Where it is running
- Athens Chess & Community — Athens, Georgia, United States
Full record on ClinicalTrials.gov
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