Impact of Passive VR Versus Active VR on Heat Pain Thresholds and Pressure Pain Thresholds

Completed · Not applicable

Conditions studied: Pain, Anxiety

In brief

This is a prospective, crossover study of healthy participants evaluating the impact of passive vs. active virtual reality (VR) games on heat pain threshold (HPT) and pressure pain threshold (PPT).

Key facts

Study ID
NCT05836649
Run by
Stanford University
People needed
265
Starts
2023-08-04
Expected to finish
2024-01-03
Last updated by the study team
2026-01-15

Who can join

Age: 18 and older, up to 99. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

Trial information comes from ClinicalTrials.gov and is refreshed daily. TrialsForMe does not provide medical care and does not run the studies it lists.