Mightier Play and Caregiver Stress and Wellbeing
Completed · Not applicable
Conditions studied: Stress
In brief
The primary goal of this study is to demonstrate that digital mental health interventions for children, such as Mightier, can have an impact on caregiver functioning, including parenting stress, overall wellbeing, and work engagement. Participants will be caregivers of children who are using Mightier, a video-game based heart rate biofeedback intervention used to build emotion regulation. Caregivers will be asked to complete a short survey prior to their child's first play and then complete that survey two more times, at 8 weeks and 12 weeks post baseline. The pre-post self report design will allow us to observe changes during Mightier use and relate those changes to overall engagement with the intervention.
Key facts
- Study ID
- NCT05652127
- Run by
- Neuromotion Labs
- People needed
- 392
- Starts
- 2023-01-09
- Expected to finish
- 2023-11-19
- Last updated by the study team
- 2024-08-01
Who can join
Age: any. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Parent or caregivers have a child engaging with the heart rate biofeedback intervention Mightier
- Parent or caregivers reside in the United States
You may not qualify if…
- None
Where it is running
- Neuromotion Inc — Boston, Massachusetts, United States
Full record on ClinicalTrials.gov
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