Open Label Mightier Play in the Home
Completed · Not applicable
Conditions studied: Emotional Regulation
In brief
Mightier is a digital mental health tool that uses video game-based heart rate biofeedback to teach emotion regulation. The primary goal of this study is to replicate results from original clinical trials, demonstrating that playing Mightier at home improves common symptoms associated with emotional dysregulation. Participants will be caregivers of children who are using Mightier, a video-game based heart rate biofeedback intervention. Caregivers will be asked to complete a short survey about their child's emotions and behaviors prior to their child's first play and then complete that survey two more times, at 8 weeks and 12 weeks post baseline. The pre-post self report design will allow us to observe changes during Mightier use and relate those changes to overall engagement with the intervention
Key facts
- Study ID
- NCT05652114
- Run by
- Neuromotion Labs
- People needed
- 2732
- Starts
- 2020-04-10
- Expected to finish
- 2022-11-17
- Last updated by the study team
- 2023-01-04
Who can join
Age: any. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Parent or caregivers have a child engaging with the heart rate biofeedback intervention Mightier
You may not qualify if…
- None
Where it is running
- Neuromotion Inc — Boston, Massachusetts, United States
Full record on ClinicalTrials.gov
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