A Digital Game Targeting Suicide Prevention in Adolescents Who Report Substance Misuse

Completed · Not applicable

Conditions studied: Substance Misuse, Suicide

In brief

The primary aim of this study is to design and develop a digital game that models the process of a safety planning intervention. To do so, the investigators will explore and better understand peer or student perceptions around potential warning signs, coping strategies, and seeking help among youth who may be at greater risk of suicide due to misuse of substances. Focus groups/interviews with adolescents, young adults, adults, and school-based behavioral health providers will be conducted. Findings will inform the development of a digital intervention to reduce the risk of suicide among adolescents who misuse substances. Once a prototype of the game is developed, play-test focus groups with adolescents, college-aged youth, and school-based mental health providers will be conducted to finalize the intervention. Once finalized, the investigators will conduct a pilot study with 60 adolescents aged 13-19 to assess user experience, acceptability and feasibility of the digital game.

Key facts

Study ID
NCT05517382
Run by
Yale University
People needed
61
Starts
2022-12-21
Expected to finish
2023-05-11
Last updated by the study team
2024-04-10

Who can join

Age: 13 and older, up to 19. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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