Feasibility of An Active Video Gaming Intervention

Completed · Not applicable

Conditions studied: Physical Disability

In brief

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.

Key facts

Study ID
NCT05310279
Run by
University of Alabama at Birmingham
People needed
6
Starts
2023-10-12
Expected to finish
2025-03-11
Last updated by the study team
2026-04-23

Who can join

Age: 18 and older. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

Trial information comes from ClinicalTrials.gov and is refreshed daily. TrialsForMe does not provide medical care and does not run the studies it lists.