Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain

Completed · Not applicable

Conditions studied: Phantom Limb Pain

In brief

After amputation of an arm or leg, up to 90% of subjects experience a "phantom limb", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The proposed work will contrast the efficacy of two virtual reality treatments for phantom limb pain: a 'Distractor' and an Active VR treatment. In the Distractor treatment, participants are engaged in a visually immersive virtual reality experience that does not require leg movements (REAL i-Series® immersive VR experience). In the Active VR treatment, subjects play a series of VR games using the virtual rendering of both legs.

Key facts

Study ID
NCT05296265
Run by
Albert Einstein Healthcare Network
People needed
46
Starts
2022-05-10
Expected to finish
2025-04-06
Last updated by the study team
2025-10-03

Who can join

Age: 18 and older, up to 100. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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