The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance
Completed · Not applicable
Conditions studied: High Fidelity Simulation Training
In brief
This study will examine the history of video game use an activities of manual dexterity with the scored skills used in the Eyesi surgical simulator. Subjects will be asked to participate in video games or no video games prior to testing skills in Eyesi to examine training effects of video game participation and changes in manual dexterity.
Key facts
- Study ID
- NCT04334486
- Run by
- The University of Texas Medical Branch, Galveston
- People needed
- 20
- Starts
- 2020-09-17
- Expected to finish
- 2021-07-15
- Last updated by the study team
- 2021-08-06
Who can join
Age: 18 and older, up to 40. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- UTMB Medical student volunteers who respond to email invitation to participate
- 18-40 years of age inclusive
You may not qualify if…
- Prior experience with EyeSi surgical simulator
- Not a UTMB Medical Student
- Not between 18-40 years of age inclusive
Where it is running
- University of Texas Medical Branch, Ophthalmology Clinical Research Center — Galveston, Texas, United States
Full record on ClinicalTrials.gov
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