The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance

Completed · Not applicable

Conditions studied: High Fidelity Simulation Training

In brief

This study will examine the history of video game use an activities of manual dexterity with the scored skills used in the Eyesi surgical simulator. Subjects will be asked to participate in video games or no video games prior to testing skills in Eyesi to examine training effects of video game participation and changes in manual dexterity.

Key facts

Study ID
NCT04334486
Run by
The University of Texas Medical Branch, Galveston
People needed
20
Starts
2020-09-17
Expected to finish
2021-07-15
Last updated by the study team
2021-08-06

Who can join

Age: 18 and older, up to 40. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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