A Virtual Reality Videogame for E-cigarette Prevention in Teens
Completed · Not applicable
Conditions studied: E-Cig Use, Vaping
In brief
The use of the Invite Only VR, with the aim to prevent the initiation of e-cigarette use in teens by increasing their knowledge, decreasing their intentions to use e-cigarettes, influencing their harm perceptions and attitudes associated with e-cigarettes, and increasing self-efficacy associated with refusing peers involving e-cigarettes.
Key facts
- Study ID
- NCT04054765
- Run by
- Yale University
- People needed
- 287
- Starts
- 2019-10-17
- Expected to finish
- 2020-06-05
- Last updated by the study team
- 2021-06-25
Who can join
Age: 11 and older, up to 17. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Willing to wear a VR headset and play a video game for 45-60 minutes for 2-3 sessions and answer questions before and after playing the videogame.
- Be enrolled in Milford Middle School District
You may not qualify if…
- If subject does not fit the criteria above
Where it is running
- Milford School District — Milford, Connecticut, United States
Full record on ClinicalTrials.gov
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