Fuzzy AI Using VR for Collision Prevention
Completed · Not applicable
Conditions studied: Injuries
In brief
The purpose of this study is to develop and test a VR training system that integrates GFT AI with virtual obstacle scenarios that, when compared to a sham-VR training system, is hypothesized to increase neuromechanical and perceptual-motor fitness, decrease collision frequency and impact forces for soccer athletes, during a single training session and also when assessed at approximately 1 week and 1 month following training.
Key facts
- Study ID
- NCT03915119
- Run by
- Children's Hospital Medical Center, Cincinnati
- People needed
- 45
- Starts
- 2018-01-01
- Expected to finish
- 2019-09-30
- Last updated by the study team
- 2020-02-07
Who can join
Age: 14 and older, up to 22. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- healthy
- varsity high school or collegiate soccer athlete
You may not qualify if…
- unable to participate in soccer
- history of congenital or acquired cognitive, ophthalmologic, or neurological disorders including developmental delay, brain tumor, stroke, or known peripheral or central vestibular disorders
- patients who have begun anti-depressant, stimulant or anti-seizure medications for treatment of their symptoms or for other, unrelated reasons within two months of testing will be excluded from testing
Where it is running
- Cincinanti Childrens Hospital Medical Center — Cincinnati, Ohio, United States
Full record on ClinicalTrials.gov
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