Effects of Playing Pokemon Go on Physical Activity
Completed · Not applicable
Conditions studied: Physical Activity
In brief
The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults. The study also aimed to assess people's experience playing the game, identify specific features of the game that users like/dislike, and explore game features that may promote overall well-being.
Key facts
- Study ID
- NCT03757676
- Run by
- San Diego State University
- People needed
- 30
- Starts
- 2017-09-26
- Expected to finish
- 2018-03-31
- Last updated by the study team
- 2018-11-29
Who can join
Age: 18 and older, up to 25. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Enrolled as a full-time undergraduate or graduate student at participating University
- Willingness to be randomized to one of the three study conditions
- Never played or a Novice Player of Pokemon Go (Cannot have previously exceeded Level 5)
- Not currently meeting physical activity guidelines for adults (i.e., 150 minutes per week of moderate-intensity aerobic activity and/or 75 minutes per week of vigorous-intensity aerobic activity). Assessed via the GPAQ questionnaire.
You may not qualify if…
- Unable to leisurely walk for 30 minutes consecutively
Where it is running
- Institute for Behavioral and Community Health — San Diego, California, United States
Full record on ClinicalTrials.gov
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