Motivating Survey Compliance: Game Play Study 1
Completed · Not applicable
Conditions studied: Patient Reported Outcome Measures, Compliance
In brief
Self-reports, especially for patients with chronic physical or mental diseases, are critical for disease research and drug development. Historically, it has been very difficult to collect self-reported data for long periods of time as it is an unpleasant and inconvenient task. Paper and digital surveys are the traditional way of collecting self-reports and have been around for a long time, but still suffer from lack of adherence despite the best efforts of researchers to remind and motivate individuals to fill them out. Mobile games, on the other hand, benefit from an enormous amount of human adherence. These video games can be played on a smartphone and have captured the attention of a wide variety of demographics. The investigators have used established game design principles to develop a mobile game to motivate individuals to fill out a daily survey. The purpose of this study is to determine which method of survey administration (paper, digital survey, or game- motivated survey) leads to the highest adherence rates for daily surveys.
Key facts
- Study ID
- NCT03738254
- Run by
- Massachusetts Institute of Technology
- People needed
- 232
- Starts
- 2017-10-09
- Expected to finish
- 2018-01-11
- Last updated by the study team
- 2019-02-22
Who can join
Age: 6 and older, up to 24. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Aged 6-24
- Own and use either an iPhone or Android smartphone
- Access to US Apple App Store or US GooglePlayStore
You may not qualify if…
- N/A
Where it is running
- Massachusetts Institute of Technology — Cambridge, Massachusetts, United States
Full record on ClinicalTrials.gov
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