Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents (smokeScreen)
Completed · Not applicable
Conditions studied: Smoking
In brief
The goal of this sub-study is to learn more about how an educational videogame can feasibly be implemented and disseminated in youth programs.
Key facts
- Study ID
- NCT03722888
- Run by
- Yale University
- People needed
- 40
- Starts
- 2017-10-25
- Expected to finish
- 2018-09-28
- Last updated by the study team
- 2018-10-29
Who can join
Age: 11 and older, up to 14. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Include individuals who have smoked a cigarette previously (since we are evaluating the use of tobacco products in this study, we are including individuals who have previously smoked a cigarette)
- Willing to sit at a computer/tablet/smartphone and play a video game for 45-60 minutes and answer questions before and after playing the video game.
- Be enrolled in a youth program that we have a partnership with.
You may not qualify if…
- Does not fit the inclusion criteria.
Where it is running
- Hamden Youth Center — Hamden, Connecticut, United States
- Leadership, Education, and Athletics Partnership (LEAP) Inc. — New Haven, Connecticut, United States
- Farnam Neighborhood House — New Haven, Connecticut, United States
Full record on ClinicalTrials.gov
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