Use of Virtual Reality Game Playing During Venipuncture

Completed · Not applicable

Conditions studied: Autism, Development Delay, Typical Development

In brief

To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.

Key facts

Study ID
NCT03518346
Run by
University of California, Davis
People needed
12
Starts
2018-04-09
Expected to finish
2019-01-15
Last updated by the study team
2019-05-15

Who can join

Age: 8 and older, up to 19. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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