Use of Virtual Reality Game Playing During Venipuncture
Completed · Not applicable
Conditions studied: Autism, Development Delay, Typical Development
In brief
To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.
Key facts
- Study ID
- NCT03518346
- Run by
- University of California, Davis
- People needed
- 12
- Starts
- 2018-04-09
- Expected to finish
- 2019-01-15
- Last updated by the study team
- 2019-05-15
Who can join
Age: 8 and older, up to 19. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Participants aged 8-19 years old that are receiving a blood draw as part of their ReCHARGE evaluation
- History of distress or refusal of blood draws or similar medical procedures OR
- Parent or child endorsement of fear, anxiety, concern or adherence in past blood draw during the recruitment phone call, consent or child evaluation will be offered the potential of the VR intervention OR
- Endorsement of anxiety or concerns with medical procedures on an in house phlebotomist blood draw screening form will also be used as inclusion criteria.
You may not qualify if…
- History of seizures.
- Vision loss or significant visual impairment to the degree that the participant is unable to see the activity and features of the VR game.
Where it is running
- University of California Davis MIND Institute — Sacramento, California, United States
Full record on ClinicalTrials.gov
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