Virtual Reality and Active Video Games to Improve Balance in Children With Brain Injury

Completed · Not applicable

Conditions studied: Cerebral Palsy, Acquired Brain Injury

In brief

The purpose of this pilot feasibility study is to assess the feasibility of using the Playstation Xbox 360 and Rutgers V-step via a Kinect Sensor with active video game software as a part of a physical therapy intervention to improve obstacle negotiation, gait speed, and stair negotiation in ambulatory children with Cerebral Palsy (CP) hemiparesis or spastic diplegia, or non-progressive brain injury (BI). Children will be assessed using perceptual, balance, functional and gait assessments.

Key facts

Study ID
NCT03386968
Run by
Blythedale Children's Hospital
People needed
4
Starts
2017-12-07
Expected to finish
2022-01-06
Last updated by the study team
2022-01-10

Who can join

Age: 7 and older, up to 17. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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