Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance
Completed · Not applicable
Conditions studied: Physical Activity
In brief
This is a 3-arm trial to compare exercise videogames versus traditional standard exercise using stationary bikes and treadmills versus a control condition. Results will examine minutes of physical activity at 12 weeks and 6 month follow up between conditions. We will also examine changes in indicators of cardiovascular health (e.g., body mass index, lipids) and changes in psychological factors that may be predictive of continued exercise engagement.
Key facts
- Study ID
- NCT03298919
- Run by
- The Miriam Hospital
- People needed
- 283
- Starts
- 2012-09-01
- Expected to finish
- 2017-09-30
- Last updated by the study team
- 2019-04-25
Who can join
Age: 18 and older. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- age > 18,
- In generally good health
- No medical conditions that would interfere with exercise
- Currently engaging in less than 60 minutes of physical activity per week
You may not qualify if…
- body mass index over 40
- current or planned pregnancy
- hospitalization from a physical or mental disorder in the past 6 months
- hypertension (defined as: blood pressure ≥ 140/90)
- anti-hypertensive medication
- medications that may impair physical activity tolerance (e.g., beta blockers)
- current cardiovascular disease
- current pulmonary disease
- diabetes
- thyroid disorders
- renal or liver disease
- orthopedic conditions that would prevent or limit exercise
Where it is running
- The Miriam Hospital- CORO building — Providence, Rhode Island, United States
Full record on ClinicalTrials.gov
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