Development of a Videogame Prototype Targeting Cigarette and Marijuana Smoking, and Tobacco Product Prevention Among Young Adolescents
Completed · Not applicable
Conditions studied: Smoking
In brief
To study feasibility and implementation of a education videogame and the effects on adolescents knowledge and beliefs around tobacco products.
Key facts
- Study ID
- NCT03107936
- Run by
- Yale University
- People needed
- 40
- Starts
- 2017-01-01
- Expected to finish
- 2018-03-01
- Last updated by the study team
- 2018-10-19
Who can join
Age: 10 and older, up to 16. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- must be able and willing to sit at a computer or mobile device for 45-60 minutes per session to play the game and answer questions before and after playing video game.
- be enrolled in a youth program that we have a partnership with
You may not qualify if…
- up to the discretion of the study team
Where it is running
- Hamden Youth Center — Hamden, Connecticut, United States
- Leadership, Education, and Athletics Partnership (LEAP) Inc. — New Haven, Connecticut, United States
- Yale New Haven Hospital — New Haven, Connecticut, United States
- Farnam Neighborhood House — New Haven, Connecticut, United States
Full record on ClinicalTrials.gov
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