Active Games: Increasing the Attractiveness of Active Video Game Play for Youth
Completed · Not applicable
Conditions studied: Child, Overweight, Sedentary Lifestyle
In brief
The purpose of this study is to look at the effects of active video game play on youth physical activity.
Key facts
- Study ID
- NCT02940431
- Run by
- USDA Grand Forks Human Nutrition Research Center
- People needed
- 49
- Starts
- 2016-11-01
- Expected to finish
- 2018-05-04
- Last updated by the study team
- 2025-04-11
Who can join
Age: 8 and older, up to 12. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Sedentary lifestyle
- BMI between 5th and 95th percentile
You may not qualify if…
- taking any medications that affect energy use or eating
- actively trying to lose weight
- has any medical conditions that prevent him/her from safely joining in physical activity
- exercises more than three times per week for one hour at a time
- does not engage in more than 14 hours per week of screen-based activities
- does not own an active video game system
- plays active video games more than 30 minutes per week
Where it is running
- USDA Grand Forks Human Nutrition Research Center — Grand Forks, North Dakota, United States
Full record on ClinicalTrials.gov
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