Incentivizing Physical Activity Using Gamification, A Pilot Study
Completed · Not applicable
Conditions studied: Obesity, Physical Activity
In brief
Juniors and seniors will be recruited to participate in the study, which will begin in the fall 2016 and run through May. The intervention will be a randomized-controlled trial, where students are randomized to either a control or incentive condition. Physical activity will be automatically tracked throughout the study period using FitBit activity trackers wirelessly linked to the gaming application on students' Chromebooks or mobile phones. Students who achieve 30 minutes of MVPA during the school day and/or 60 minutes of MVPA over the entire day will receive in-game rewards moving them up leaderboards in the game, providing them with more game points, or allowing them access to more game elements. Baseline outcome measures will be collected at the beginning of the school year in the fall, and post-intervention outcome measures will be collected in May.
Key facts
- Study ID
- NCT02850614
- Run by
- University of Vermont
- People needed
- 105
- Starts
- 2016-09-01
- Expected to finish
- 2018-05-01
- Last updated by the study team
- 2018-10-11
Who can join
Age: 15 and older, up to 18. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- 15-18 years of age Junior or Senior at Target High School BMI >=18.5
You may not qualify if…
- Current participation in a formal weight-loss program Physical activity limitations
Where it is running
- University of Vermont — Burlington, Vermont, United States
Full record on ClinicalTrials.gov
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