Exploring the Effectiveness of Sensor-based Balance Training on Patient Outcome Measures
Status unconfirmed · Not applicable
Conditions studied: Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's Disease, Cognitive Disorders, Brain Injury, Stroke
In brief
Explore the benefit of the game-based virtual reality system in improving lower extremity kinematics and balance in patients suffering from disease/disorders including Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's disease, Cognitive Disorders, Brain Injury, Stroke or Frailty. A four to six weeks of training with 2 training session/week will be provided.
Key facts
- Study ID
- NCT02777060
- Run by
- University of Arizona
- People needed
- 200
- Starts
- 2014-09-01
- Expected to finish
- 2017-08-01
- Last updated by the study team
- 2016-05-19
Who can join
Age: 18 and older. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Diagnosis of:
- diabetes
- cancer
- multiple sclerosis
- arthritis
- Parkinson's disease
- cognitive disorders
- brain injury
- frailty
- stroke
You may not qualify if…
- conditions not related to specific disorders affecting balance and gait
Where it is running
- University of Arizona — Tucson, Arizona, United States (enrolling)
Full record on ClinicalTrials.gov
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