Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
Completed · Not applicable
Conditions studied: Anxiety
In brief
This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.
Key facts
- Study ID
- NCT02713425
- Run by
- Mayo Clinic
- People needed
- 20
- Starts
- 2016-10-01
- Expected to finish
- 2017-07-15
- Last updated by the study team
- 2019-09-04
Who can join
Age: 7 and older, up to 17. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- Age 7 to 17
- Primary diagnosis of:
- social phobia,
- separation anxiety disorder
- A parent or other primary care giver available to participate with the child in all assessment and treatment activities
- Estimated average intelligence
- English speaking
- Received les than 3 treatment sessions for social anxiety disorder
You may not qualify if…
- History of and/or current diagnosis of:
- psychosis,
- autism,
- bipolar disorder,
- mental retardation,
- oppositional defiant disorder,
- PTSD,
- selective mutism, or
- major depressive disorder
- Current suicidality or recent suicidal behavior
- Parent to be involved in study who is unable to adequately participate due to intellectual or psychiatric difficulties
- Starting or changing the dosage of a psychiatric medication in the last two months
Where it is running
- Mayo Clinic — Rochester, Minnesota, United States
Full record on ClinicalTrials.gov
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