Dichoptic Virtual Reality Therapy for Amblyopia in Adults

Stopped early · Phase 1

Conditions studied: Amblyopia, Anisometropia, Strabismus

In brief

This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.

Key facts

Study ID
NCT02246556
Run by
University of California, San Francisco
People needed
17
Starts
2014-10-01
Expected to finish
2016-04-01
Last updated by the study team
2017-05-03

Who can join

Age: 15 and older, up to 40. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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