Dichoptic Virtual Reality Therapy for Amblyopia in Adults
Stopped early · Phase 1
Conditions studied: Amblyopia, Anisometropia, Strabismus
In brief
This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.
Key facts
- Study ID
- NCT02246556
- Run by
- University of California, San Francisco
- People needed
- 17
- Starts
- 2014-10-01
- Expected to finish
- 2016-04-01
- Last updated by the study team
- 2017-05-03
Who can join
Age: 15 and older, up to 40. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Interpupillary distance of 60-66 mm
- Age 15-40
- Anisometropic amblyopia or strabismic amblyopia
- Best corrected visual acuity of 20/30 or worse in the amblyopic eye
- No prior therapeutic use of the software
- No other ongoing therapies including patching or recent eye muscle surgery
- No vested interest in the product
- Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period
You may not qualify if…
- Stimulus-deprivation amblyopia.
- Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).
- Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).
- Establishment of normal vision by refractive adaptation (wearing glasses after presentation).
- Patients diagnosed with Photosensitive Epilepsy.
- Inability to comply with the follow-up visits required.
- History of pathologic nystagmus (congenital or sensory).
Where it is running
- University of California, San Francisco — San Francisco, California, United States
Full record on ClinicalTrials.gov
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