Sensor-based Balance Training in Diabetes: A Virtual Reality Paradigm
Status unconfirmed · Not applicable
Conditions studied: Diabetes
In brief
Diabetic peripheral neuropathy (DPN) can severely deteriorate balance and gait in patients, thereby increasing risk of fall and injury. The aim of the study is to evaluate the efficacy of a virtual reality game based exercise training for improving postural body sway and gait in diabetes patients with peripheral neuropathy. The exercise training has been specifically designed for DPN patients with lost lower extremity joint perception and uses state-of-the-art inertial sensors (body-worn) to acquire joint movement and provide real-time joint feedback through an interactive interface on a LCD monitor. The investigators hypothesize that tailored exercise with real-time visual joint feedback during exercise will reduce improve balance and gait.
Key facts
- Study ID
- NCT02214329
- Run by
- University of Arizona
- People needed
- 60
- Starts
- 2014-02-01
- Expected to finish
- 2015-12-01
- Last updated by the study team
- 2014-08-12
Who can join
Age: 50 and older, up to 80. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Diabetic peripheral neuropathy
- Age > 50 (Men or Women)
- Able to walk 60 feet
You may not qualify if…
- Major lower extremity amputation
- Cognitive deficits (MMSE 24 or below)
- Severely impaired vision
Where it is running
- University Medical Center — Tucson, Arizona, United States (enrolling)
Full record on ClinicalTrials.gov
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