Testing Whether Brief Use of a Virtual Reality Device Improves Gait
Completed · Phase 1
Conditions studied: Falls, Accidental
In brief
A virtual reality device has already been successfully used for improving gait in adults who have neurological conditions. We will evaluate if it is feasible to study the brief use of this device in older adults who have had falls.
Key facts
- Study ID
- NCT01936922
- Run by
- Weill Medical College of Cornell University
- People needed
- 24
- Starts
- 2013-09-01
- Expected to finish
- 2014-11-01
- Last updated by the study team
- 2016-08-16
Who can join
Age: 60 and older. Sex: any. Healthy volunteers: not accepted.
You may qualify if…
- Age 60+.
- English-speaking.
- One or more unintentional falls in past year.
- Able to ambulate for at least 10 minutes without continuous assistance, i.e., without human physical assistance and without an assistive device such as a walker, or a cane.
- A moderate or high level of concern about falling (determined by phone screening by PI).
- Community dwelling.
You may not qualify if…
- Diagnosed with any neurological disease, i.e., sensory ataxia, cerebellar ataxia, or spasticity of the lower limbs.
- Diagnosed with Parkinson's Disease.
- Diagnosed with Multiple Sclerosis.
- Diagnosed with Cerebral Palsy.
- Marked cognitive impairment.
- Uses large eyeglasses to walk.
- Vision conditions that reduce ability to use the device.
- Severe hearing loss.
- Unstable medical condition or terminal illness.
- Inability to otherwise comply with the study procedures (determined by PI/study clinician).
Where it is running
- Weill Medical College of Cornell University — New York, New York, United States
Full record on ClinicalTrials.gov
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