Wii Fit Balance Training Compared to Traditional Balance Training in Patients With SCI/TBI/CVA

Withdrawn before enrolling · Not applicable

Conditions studied: Distorted; Balance

In brief

Our hypothesis is the investigators will find a significant advantage for the use of a virtual reality system like the Wii Fit to improve overall balance scores versus the use of traditional balance activities alone. The objectives will be to determine the enjoyment of these types of gaming activities through the use of a survey to support the hypothesis that these activities are more enjoyable than traditional activities and to gather evidence to support the use of these more enjoyable activities as a viable and needed addition to the overall balance regimen given in the plan of care for a patient with traumatic or acquired brain injury, stroke or spinal cord injury.

Key facts

Study ID
NCT01438671
Run by
University of Missouri-Columbia
People needed
0
Starts
2011-09-01
Expected to finish
2014-10-01
Last updated by the study team
2016-09-30

Who can join

Age: 18 and older. Sex: any. Healthy volunteers: not accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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