Impact of Exergaming on Adolescent Youth
Withdrawn before enrolling · Not applicable
Conditions studied: Childhood Obesity
In brief
The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth. This study will try to see if participating in physical activity and exercising with video games at the same time can make overweight children move around more to better their own health. The hypothesis is that those in Exergaming arm will physiological changes and increase physical activity.
Key facts
- Study ID
- NCT01374386
- Run by
- Charles Drew University of Medicine and Science
- People needed
- 0
- Starts
- 2010-10-01
- Expected to finish
- 2012-10-01
- Last updated by the study team
- 2017-11-13
Who can join
Age: 12 and older, up to 14. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- male and female
- aged 12-14 years
- baseline BMI > 25
- gender- and age-specific 85th percentile cutoff points from the CDC growth chart
- parental consent and subject assent
You may not qualify if…
- subjects not meeting the inclusion criteria or with physician-determined musculoskeletal, cardiopulmonary, metabolic, psychological, neuro-developmental or behavioral conditions that make mild-to-moderate physical activity potentially hazardous.
- Participants under the age of 12 are excluded from the study because Weingart YMCA has an age policy. Children under the age of 12 are not allowed to be at the facility alone. Therefore, the minimum age for the study is 12 years old so supervision is not a problem.
Where it is running
- Charles Drew University of Medicine and Science — Los Angeles, California, United States
Full record on ClinicalTrials.gov
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