Cue Reactivity in Virtual Reality: The Role of Context
Stopped early
Conditions studied: Smoking
In brief
The objectives of this proposal are to examine the role of context in a virtual reality (VR) environment and to explore the extent to which cues (i.e., contextual cues or explicit smoking cues) influence craving and physiological arousal within VR. The current study seeks to determine whether smokers, placed in the context of a VR convenience store devoid of explicit smoking cues, will experience less craving and physiological arousal, compared to exposure to the same VR environment containing explicit smoking cues. This important line of inquiry will help clarify the influence of environmental contexts that may contribute to the overall reactivity effects (e.g., craving, arousal) smokers experience when confronted with cues associated with smoking.
Key facts
- Study ID
- NCT00862927
- Run by
- M.D. Anderson Cancer Center
- People needed
- 21
- Starts
- 2009-03-01
- Expected to finish
- 2011-07-01
- Last updated by the study team
- 2012-06-20
Who can join
Age: 18 and older. Sex: any. Healthy volunteers: accepted.
You may qualify if…
- At least 18 years old
- Self-report of smoking at least 10 cigarettes per day
- Expired carbon monoxide (CO) equal to or greater than 10 ppm
- English speaking and able to read at > 6th grade level
- Not interested in quitting smoking in next 30 days
You may not qualify if…
- Self-report history of motion sickness or vertigo
Where it is running
- UT MD Anderson Cancer Center — Houston, Texas, United States
Full record on ClinicalTrials.gov
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