Computer Based Intervention for Type 2 Diabetes in Youth

Completed · Not applicable

Conditions studied: Type 2 Diabetes

In brief

Interactive multimedia programs have been demonstrated to produce substantial change in children's dietary behaviors. This SBIR-Phase 2 protocol will evaluate the two video game interventions designed to change diabetes related behaviors, including diet and physical activity: Escape from Diab! and Nanoswarm that were developed in Phase 1. The primary hypotheses for this SBIR-Phase 2 protocol are: 1. The two video games will result in greater dietary and physical activity change than a knowledge based control group. 2. The effects of the video games will be mediated by changes in child preferences for FV and PA, self-efficacy to change FV intake and PA, and intrinsic motivation to eat FV and PA. We will test these hypotheses by evaluating the two video games in a randomized experiment. To minimize costs, we will evaluate the impact of the games on behavior (diet and PA), BMI and related psychosocial variables, but not blood values. Our long-term goal is reducing the incidence of Type 2 diabetes and related health problems in youth.

Key facts

Study ID
NCT00570466
Run by
National Institute of Diabetes and Digestive and Kidney Diseases (NIDDK)
People needed
153
Starts
2008-01-01
Expected to finish
2011-12-01
Last updated by the study team
2017-09-27

Who can join

Age: 10 and older, up to 12. Sex: any. Healthy volunteers: accepted.

You may qualify if…

You may not qualify if…

Where it is running

Full record on ClinicalTrials.gov

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